Cataclysm of the Isles Wiki

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Much has been lost in a short amount of time. In a few short decades, the Isles are a shadow of what they were before the Great Cataclysm. So much knowledge has been lost, even the year itself is no longer known. Only verbal legends of history have been passed down, leading to wildly different stories being told in each town as to just how the Era of Enlightenment ended. The races no longer trust one another, nor do they cooperate. The dwarves have retreated underground, the elves are staunch isolationists, and humans were left to their own devices - to great disaster. The absence of the dwarves and elves lead to a power vacuum that lead to the Orcs emerging to the surface from the Underdark, seizing lands and resources before the humans could stabilize their politics. The humans and orcs co-exist on the Isles, although always separately and wary of each other. The scarcity of food and other supplies have made an all-out war impossible, leading to a tense peace between them as both races seek to re-build their territories.

The Old Gods vanished overnight when the skies rained fire, and no one has seen or heard from one since. When the other races abandoned the humans to this sudden Armageddon, the most powerful and greediest humans attempted to rise up and seize control. It is rumoured that some humans even managed to ascend as Gods, but even the most reliable accounts are sparse on details, which change depending on who is recounting the story. Wherever the new Gods came from, they are clearly cold, uncaring, and possess no obvious alignments. There are no "good" or "bad" deities, only tricksters, meddlers with no clear goal, and absentee beings. Whatever their origins, even the most devout clerics have had to admit that the Gods are not perfect, and their will is often unclear to mortals.

The Magicks of this world become weaker every year that passes. The humans, whether out of greed or desperation to survive, have taken to ritualistically consuming magical wares from the Era of Enlightenment, sacrificing the artifacts to create short-lived boosts to the humans' dwindling magical abilities. After years of destroying any magical items they could get their hands on, most communities have fallen into decrepit lifestyles once they could no longer find enchantments to fuel their needs. Any remaining artifacts on the Isles are hoarded and safeguarded relentlessly, or too dangerous for most commoners to handle.



 
 * Category: Races
 * Category: Towns
 * Category: History
 * Category: World Map
 * Special:SpecialPages